Dimensions of collaboration on a tabletop interface for children with Autism Spectrum Disorder

Leonardo Giusti, Massimo Zancanaro, Eynat Gal, Patrice L. Weiss

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

In this paper we describe a co-located suite of games on a tabletop device to support social competence training for children with Autism Spectrum Disorder. This suite has been designed to use patterns of collaboration to support therapists in their use of Cognitive-Behavioral Therapy. In this paper, we discuss the observations collected during a field study where two therapists used the system for social competence training sessions with 8 children. We conclude with lessons learned from meshing software enhanced collaboration within the CBT model.

Original languageEnglish
Title of host publicationCHI 2011 - 29th Annual CHI Conference on Human Factors in Computing Systems, Conference Proceedings and Extended Abstracts
Pages3295-3304
Number of pages10
DOIs
StatePublished - 2011
Event29th Annual CHI Conference on Human Factors in Computing Systems, CHI 2011 - Vancouver, BC, Canada
Duration: 7 May 201112 May 2011

Publication series

NameConference on Human Factors in Computing Systems - Proceedings

Conference

Conference29th Annual CHI Conference on Human Factors in Computing Systems, CHI 2011
Country/TerritoryCanada
CityVancouver, BC
Period7/05/1112/05/11

Keywords

  • ASD
  • CBT
  • Cognitive-behavioral therapy
  • Collaborative games
  • Multi-user interfaces

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design

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