Abstract
A central aspect of robotic motion planning is collision avoidance, where a multitude of different approaches are currently in use. Optimization-based motion planning is one method, that often heavily relies on distance computations between robots and obstacles. These computations can easily become a bottleneck, as they do not scale well with the complexity of the robots or the environment. To improve performance, many different methods suggested to use collision primitives, i.e. simple shapes that approximate the more complex rigid bodies, and that are simpler to compute distances to and from. However, each pair of primitives requires its own specialized code, and certain pairs are known to suffer from numerical issues. In this paper, we propose an easy-to-use, unified treatment of a wide variety of primitives. We formulate distance computation as a minimization problem, which we solve iteratively. We show how to take derivatives of this minimization problem, allowing it to be seamlessly integrated into a trajectory optimization method. We demonstrate that the resulting method can be used to plan smooth and collision-free paths based on a variety of single- and multi-robot scenarios with different obstacles.
Original language | English |
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Pages (from-to) | 8086-8093 |
Number of pages | 8 |
Journal | IEEE International Conference on Intelligent Robots and Systems |
DOIs | |
State | Published - 2022 |
Event | 2022 IEEE/RSJ International Conference on Intelligent Robots and Systems, IROS 2022 - Kyoto, Japan Duration: 23 Oct 2022 → 27 Oct 2022 |
Bibliographical note
Publisher Copyright:© 2022 IEEE.
ASJC Scopus subject areas
- Control and Systems Engineering
- Software
- Computer Vision and Pattern Recognition
- Computer Science Applications