Abstract
Numerous studies explored the potential of Immersive Virtual Reality (iVR) devices to enhance visitors experience in Cultural Heritage (CH), The iVR technology enables the reconstruction and exploration of lost heritage using 3D reconstruction, as demonstrated by recent reviews. The current paper presents the process of designing and implementing an Unreal Engine template for virtual tours in 3D reconstructed structures. The considered use case is the the Israelite four-room house. As part of the study, the remains of a four-room house were laser-scanned and a 3D model was constructed, completed by literature-based information. By considering different ways to interact with objects during a virtual tour, a dedicated objects class structure was developed. By implementing this in the Unreal Engine editor, which adapts its interface depending on the configuration of the custom objects, we obtained a reusable template project that requires a reduced set of skills to assemble a virtual tour, with respect to a blank project.
Original language | English |
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Title of host publication | IUI 2025 - Companion Proceedings of the 2025 International Conference on Intelligent User Interfaces |
Publisher | Association for Computing Machinery |
Pages | 31-34 |
Number of pages | 4 |
ISBN (Electronic) | 9798400714092 |
DOIs | |
State | Published - 24 Mar 2025 |
Event | 30th International Conference on Intelligent User Interfaces Companion, IUI 2025 - Cagliari, Italy Duration: 24 Mar 2025 → 27 Mar 2025 |
Publication series
Name | International Conference on Intelligent User Interfaces, Proceedings IUI |
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Conference
Conference | 30th International Conference on Intelligent User Interfaces Companion, IUI 2025 |
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Country/Territory | Italy |
City | Cagliari |
Period | 24/03/25 → 27/03/25 |
Bibliographical note
Publisher Copyright:© 2025 Copyright held by the owner/author(s).
Keywords
- Cultural heritage
- Unreal Engine
- Virtual Tours
ASJC Scopus subject areas
- Software
- Human-Computer Interaction