Developing a framework to enhance creativity and creative collaboration via video self-reflection

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

We offer a novel conceptualization for creativity, reflection, and collaboration. Viewing these three cornerstones of learning as inter-dependent parts of the way science produces knowledge, we suggest a design-based research approach that can investigate these phenomena jointly. Our main intervention, a unique variation of video self-modeling, will be enacted in three iterations. Expected results include a conceptual framework that can explain the role of reflective collaboration on creativity and creative collaboration.

Original languageEnglish
Title of host publicationExploring the Material Conditions of Learning
Subtitle of host publicationComputer Supported Collaborative Learning Conference 2015, CSCL 2015 - Conference Proceedings
EditorsOskar Lindwall, Paivi Hakkinen, Timothy Koschmann, Pierre Tchounikine, Sten Ludvigsen
PublisherInternational Society of the Learning Sciences (ISLS)
Pages775-776
Number of pages2
ISBN (Electronic)9780990355076
StatePublished - 2015
Event11th International Conference on Computer Supported Collaborative Learning: Exploring the Material Conditions of Learning, CSCL 2015 - Gothenburg, Sweden
Duration: 7 Jun 201511 Jun 2015

Publication series

NameComputer-Supported Collaborative Learning Conference, CSCL
Volume2
ISSN (Print)1573-4552

Conference

Conference11th International Conference on Computer Supported Collaborative Learning: Exploring the Material Conditions of Learning, CSCL 2015
Country/TerritorySweden
CityGothenburg
Period7/06/1511/06/15

Bibliographical note

Funding Information:
This research was supported by the I-CORE Program of the Planning and Budgeting Committee and TheIsrael Science Foundation grant 1716/12.

Publisher Copyright:
© ISLS

Keywords

  • Creative collaboration
  • Creativity
  • Design-based research
  • Reflection
  • Video self-reflection

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Education

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