Design and development of virtual reality based perceptual-motor rehabilitation scenarios

A. A. Rizzo, I. Cohen, P. L. Weiss, J. G. Kim, S. C. Yeh, B. Zali, J. Hwang

Research output: Contribution to journalConference articlepeer-review

Abstract

Virtual Reality technology may provide new options for conducting perceptual-motor assessment within simulated 3D environments for persons with a wide range of disabilities. This paper outlines our work developing a series of game-like VR scenarios to assess and rehabilitate eye-hand coordination, range of motion and other relevant perceptual-motor activities. Our efforts have focused on building engaging game-based stereoscopic graphic scenarios that allow clients to participate in perceptual-motor rehabilitation by interacting with 3D stimuli within a full 360-Degree space using a head mounted display or by way of a "face-forward" format using 3D projection displays. Exploratory work using multiple video sensors to detect and track 3D body motion, identify body postures and quantify motor performance is also described.

Original languageEnglish
Pages (from-to)4852-4855
Number of pages4
JournalAnnual International Conference of the IEEE Engineering in Medicine and Biology - Proceedings
Volume26 VII
StatePublished - 2004
EventConference Proceedings - 26th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, EMBC 2004 - San Francisco, CA, United States
Duration: 1 Sep 20045 Sep 2004

Keywords

  • Perceptual-motor Rehabilitation
  • Virtual Reality
  • Vison-Based Tracking

ASJC Scopus subject areas

  • Signal Processing
  • Biomedical Engineering
  • Computer Vision and Pattern Recognition
  • Health Informatics

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