Abstract
Combining the search and pursuit aspects of predator-prey interactions into a single game, where the payoff to the Searcher (predator) is the probability of finding and capturing the Hider (prey) within a fixed number of searches was proposed by Gal and Casas (J. R. Soc. Interface 11, 20140062 (doi:10.1098/rsif.2014.0062)). Subsequent models allowed the predator to continue its search (in another 'round') if the prey was found but escaped the chase. However, it is unrealistic to allow this pattern of prey relocation to go on forever, so here we introduce a limit of the total number of searches, in all 'rounds', that the predator can carry out. We show how habitat structural complexity affects the mean time until capture: the quality of the location with the lowest capture probability matters more than the number of hiding locations. Moreover, we observed that the parameter space defined by the capture probabilities in each location and the budget of the predator can be divided into distinct domains, defining whether the prey ought to play with pure or mixed hiding strategies.
Original language | English |
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Article number | 20230216 |
Journal | Journal of the Royal Society Interface |
Volume | 20 |
Issue number | 206 |
DOIs | |
State | Published - 20 Sep 2023 |
Bibliographical note
Publisher Copyright:© 2023 The Author(s)
Keywords
- behavioural ecology
- predator-prey interactions
- pursuit
- recursive game
- search games
- structural complexity
ASJC Scopus subject areas
- Biotechnology
- Biophysics
- Bioengineering
- Biomaterials
- Biochemistry
- Biomedical Engineering