Abstract
In a search for a positive model of decision-making with observable primitives, we rely on the burgeoning literature in cognitive neuroscience to construct a three-element machine (agent). Its control unit initiates either impulsive or cognitive elements to solve a problem in a stationary Markov environment, the element chosen depends on whether the problem is mundane or novel, memory of past successes, and the strength of inhibition. Our predictions are based on a stationary asymptotic distribution of the memory, which, depending on the parameters, can generate different “characters”, e.g., an uptight dimwit, who could succeed more often with less inhibition, as well as a laid-back wise-guy, who could gain more with a stronger inhibition of impulsive (intuitive) responses. As one would expect, stronger inhibition and lower cognitive costs increase the frequency of decisions made by the cognitive element. More surprisingly, increasing the “carrot” and reducing the “stick” (being in a more supportive environment) enhance contemplative decisions (made by the cognitive unit) for an alert agent, i.e., the one who identifies novel problems frequently enough.
Original language | English |
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Pages (from-to) | 141-167 |
Number of pages | 27 |
Journal | EURO Journal on Decision Processes |
Volume | 5 |
Issue number | 1-4 |
DOIs | |
State | Published - 1 Nov 2017 |
Bibliographical note
Publisher Copyright:© 2017, Springer-Verlag GmbH Germany and EURO - The Association of European Operational Research Societies.
Keywords
- 35B40
- 60G99
- 91C99
- Adaptive learning
- Executive control
- Inhibition
- Stochastic approximation
- The two-system decision-making
ASJC Scopus subject areas
- General Decision Sciences
- Statistics and Probability
- Business, Management and Accounting (miscellaneous)
- Computational Mathematics
- Applied Mathematics