Bidding Games with Charging

Guy Avni, Ehsan Kafshdar Goharshady, Thomas A. Henzinger, Kaushik Mallik

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Graph games lie at the algorithmic core of many automated design problems in computer science. These are games usually played between two players on a given graph, where the players keep moving a token along the edges according to pre-determined rules (turn-based, concurrent, etc.), and the winner is decided based on the infinite path (aka play) traversed by the token from a given initial position. In bidding games, the players initially get some monetary budgets which they need to use to bid for the privilege of moving the token at each step. Each round of bidding affects the players’ available budgets, which is the only form of update that the budgets experience. We introduce bidding games with charging where the players can additionally improve their budgets during the game by collecting vertex-dependent monetary rewards, aka the “charges.” Unlike traditional bidding games (where all charges are zero), bidding games with charging allow non-trivial recurrent behaviors. For example, a reachability objective may require multiple detours to vertices with high charges to earn additional budget. We show that, nonetheless, the central property of traditional bidding games generalizes to bidding games with charging: For each vertex there exists a threshold ratio, which is the necessary and sufficient fraction of the total budget for winning the game from that vertex. While the thresholds of traditional bidding games correspond to unique fixed points of linear systems of equations, in games with charging, these fixed points are no longer unique. This significantly complicates the proof of existence and the algorithmic computation of thresholds for infinite-duration objectives.

Original languageEnglish
Title of host publication35th International Conference on Concurrency Theory, CONCUR 2024
EditorsRupak Majumdar, Alexandra Silva
PublisherSchloss Dagstuhl- Leibniz-Zentrum fur Informatik GmbH, Dagstuhl Publishing
ISBN (Electronic)9783959773393
DOIs
StatePublished - Sep 2024
Event35th International Conference on Concurrency Theory, CONCUR 2024 - Calgary, Canada
Duration: 9 Sep 202413 Sep 2024

Publication series

NameLeibniz International Proceedings in Informatics, LIPIcs
Volume311
ISSN (Print)1868-8969

Conference

Conference35th International Conference on Concurrency Theory, CONCUR 2024
Country/TerritoryCanada
CityCalgary
Period9/09/2413/09/24

Bibliographical note

Publisher Copyright:
© Guy Avni, Ehsan Kafshdar Goharshady, Thomas A. Henzinger, and Kaushik Mallik.

Keywords

  • Bidding games on graphs
  • ω-regular objectives

ASJC Scopus subject areas

  • Software

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