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Be ahead of the game: Gamification for inclusive RE
Naomi Unkelos-Shpigel
,
Irit Hadar
Department of Information Systems
Research output
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Conference article
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peer-review
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Keyphrases
Gamification
100%
Requirements Engineering
100%
User Groups
60%
Engineering Tasks
40%
Special User Groups
40%
Young children
20%
User Populations
20%
Task Performance
20%
Elderly Adults
20%
Autism
20%
Special Needs
20%
Requirements Engineering Process
20%
Cognitive Barriers
20%
Software Development Methodology
20%
Engineering Research
20%
Unique Challenge
20%
Gamification Strategy
20%
Computer Science
Gamification
100%
Requirement Engineering
100%
Development Methodology
16%
Software Development
16%
User Population
16%
Research Agenda
16%
Task Performance
16%
Engineering Research
16%
Optical Spectrum
16%