Augmenting indirect multi-touch interaction with 3D hand contours and skeletons

Ilya Efanov, Joel Lanir

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This work in progress aims at making indirect multi-touch interaction more usable by providing 3D visualizations of the hands and fingers so the user can continuously know their positions before an interaction occurs. We use depth sensing cameras to track the user's hands above the surface and to recognize the point of interaction with a plain horizontal surface at a predefined height. This allows us to support various visual augmentation techniques such as visualizations of 3D hand contours, skeletons, and fingertips that provide visual cues for depth estimation when the hand is above the surface as well as cues for when touching the surface. The purpose is to provide the users with effective and intuitive indirect multi-touch interaction on a regular desktop PC.

Original languageEnglish
Title of host publicationCHI 2015 - Extended Abstracts Publication of the 33rd Annual CHI Conference on Human Factors in Computing Systems
Subtitle of host publicationCrossings
PublisherAssociation for Computing Machinery
Pages989-994
Number of pages6
ISBN (Electronic)9781450331463
DOIs
StatePublished - 18 Apr 2015
Event33rd Annual CHI Conference on Human Factors in Computing Systems, CHI EA 2015 - Seoul, Korea, Republic of
Duration: 18 Apr 201523 Apr 2015

Publication series

NameConference on Human Factors in Computing Systems - Proceedings
Volume18

Conference

Conference33rd Annual CHI Conference on Human Factors in Computing Systems, CHI EA 2015
Country/TerritoryKorea, Republic of
CitySeoul
Period18/04/1523/04/15

Keywords

  • Hand tracking
  • Indirect touch
  • Multi-touch interaction

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design

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