Arm and trunk kinematic features during reaching in virtual and real world environments

Dario G. Liebermann, Sigal Berman, Mindy F. Levin, Patrice L. Weiss

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review


In this study we characterized patterns of arm and trunk movement during hand reaching in two environments: virtual and physical. In the virtual environment, subjects used less trunk displacement, had jerkier and larger hand paths, and used more arm torsion around the shoulder-hand distal vector. In conclusion, virtual and physical environments do not generate identical motor performances. Differences in reaching patterns may be attributed to the lack of depth perception in the 2D virtual environment.

Original languageEnglish
Title of host publication2008 Virtual Rehabilitation, IWVR
PublisherIEEE Computer Society
Number of pages1
ISBN (Print)9781424427017
StatePublished - 2008
Event2008 Virtual Rehabilitation, IWVR - Vancouver, BC, Canada
Duration: 25 Aug 200827 Aug 2008

Publication series

Name2008 Virtual Rehabilitation, IWVR


Conference2008 Virtual Rehabilitation, IWVR
CityVancouver, BC

ASJC Scopus subject areas

  • Artificial Intelligence
  • Human-Computer Interaction
  • Human Factors and Ergonomics


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