The study of intelligent user interfaces and user modeling and adaptation is well suited for augmenting educational visits to museums. We have defined a novel integrated framework for museum visits and claim that such a framework is essential in such a vast domain that inherently implies complex interactivity. We found that it requires a significant investment in software and hardware infrastructure, design and implementation of intelligent interfaces, and a systematic and iterative evaluation of the design and functionality of user interfaces, involving actual visitors at every stage. We defined and built a suite of interactive and user-adaptive technologies for museum visitors, which was then evaluated at the Buonconsiglio Castle in Trento, Italy: (1) animated agents that help motivate visitors and focus their attention when necessary, (2) automatically generated, adaptive video documentaries on mobile devices, and (3) automatically generated post-visit summaries that reflect the individual interests of visitors as determined by their behavior and choices during their visit. These components are supported by underlying user modeling and inference mechanisms that allow for adaptivity and personalization. Novel software infrastructure allows for agent connectivity and fusion of multiple positioning data streams in the museum space. We conducted several experiments, focusing on various aspects of PEACH. In one, conducted with 110 visitors, we found evidence that even older users are comfortable interacting with a major component of the system.
Bibliographical noteFunding Information:
Michael Kruppa is a researcher at the German Research Center for Artificial Intelligence (DFKI). He received his diploma and doctoral degree in Artificial Intelligence from Saarland University, Germany. Dr. Kruppa is working in the area of automatic usability evaluation, intelligent user interfaces, virtual characters and mobile computing. He is currently working for the MeMo project funded by the German Telekom and also in the Compass 2008 project for the Olympic Games 2008.
- Adaptive mobile guides
- Multimodal user interfaces
- Personal visit report
- Personalized information presentation
ASJC Scopus subject areas
- Human-Computer Interaction
- Computer Science Applications