Adapting an immersive virtual reality system for rehabilitation

Research output: Contribution to journalReview articlepeer-review


The purpose of this paper is to present an overview of the adaptations that have been done to VividGroup's Gesture Xtreme projected VR scenarios in order to facilitate their use in neurological rehabilitation. First, the scenarios and the adaptation (control of the type, speed, location and direction of all stimuli) are briefly described. The advantages and limitations of the adapted VR system as a rehabilitation tool are presented. Next, initial results and two examples of case studies, one a patient following stroke and one who requires balance training as a result of complete spinal cord injury, are used to illustrate applications of this VR system to rehabilitation.

Original languageEnglish
Pages (from-to)261-268
Number of pages8
JournalJournal of Visualization and Computer Animation
Issue number5
StatePublished - Dec 2003


  • Immersion
  • Neurological rehabilitation
  • Presence
  • Virtual reality

ASJC Scopus subject areas

  • Software
  • Computer Graphics and Computer-Aided Design


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