We study a generalization of a well-known two player game with partial information. Using an approach different from those appearing in the literature, and introducing group-theoretic methods, a full characterization of the settings where a winning strategy exists is obtained.
Bibliographical noteFunding Information:
The author is very grateful to Lior Kaminer for sharing his insightful approach to the original puzzle.
© 2021 Elsevier B.V.
- Combinatorial games
- Partial information games
- Winning strategy
ASJC Scopus subject areas
- Theoretical Computer Science
- Signal Processing
- Information Systems
- Computer Science Applications