Medicine & Life Sciences
Emotions
100%
Anger
54%
Happiness
50%
Intention
33%
Violence
32%
Workforce
30%
Cues
27%
Baseball
26%
Hospital Emergency Service
25%
Smiling
22%
Sports
22%
Occupational Groups
21%
Psychology
21%
Communication
20%
Heuristics
19%
Psychological Burnout
18%
Mental Competency
17%
Mentoring
17%
Confusion
17%
Aggression
16%
Risk-Taking
15%
Sadness
15%
Workplace
15%
Psychological Power
14%
Learning
11%
Information Theory
11%
Crowding
10%
Social Theory
10%
Health Care Sector
9%
Delivery of Health Care
9%
Information Dissemination
9%
Motivation
8%
Public Hospitals
8%
Politics
7%
Fear
7%
Personal Autonomy
6%
Organizations
6%
Psychological Practice
5%
Social Sciences
emotion
92%
authenticity
48%
customer
42%
computer-mediated communication
35%
happiness
34%
anger
32%
organizational behavior
30%
performance
22%
human resources
20%
employee
20%
prestige
15%
burnout
15%
turnover
15%
coach
14%
credibility
14%
liability
14%
leadership
12%
Sports
12%
personnel
11%
communication
11%
workplace
11%
electronics
10%
evidence
10%
information theory
10%
professional sports
9%
experiment
8%
worldview
7%
trend
7%
service provider
7%
social effects
7%
writer
6%
incident
6%
Group
5%
learning
5%
cognition
5%
operationalization
5%
simulation
5%
Business & Economics
Customer Service
75%
Emotion
59%
Customer Trust
37%
Organizational Behaviour
34%
Appropriateness
34%
Authenticity
29%
Customer Satisfaction
26%
Distributed Teams
21%
Burnout
20%
Human Resource Practices
20%
Electronic Communication
19%
Anger
19%
Human Resources
18%
Systems Perspective
18%
Virtual Teams
17%
Happiness
17%
Turnover Intention
16%
Decision Process
14%
Employees
13%
Emotion in Organizations
7%
Contagion
7%
Performance
6%
Emotional Labour
6%
Employee Emotion
5%
Emotion Regulation
5%
Field Experiment
5%
Faultlines
5%
Reward
5%
Communication Patterns
5%