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Keyphrases
Virtual Reality
100%
Interactivity
100%
Mood Condition
75%
Non-interactive
75%
Negative Emotions
75%
Train Station
50%
Playful Interaction
50%
Societal Health
33%
Railway Infrastructure
33%
Virtual Park
25%
Interaction with Objects
25%
Induction Conditions
25%
Mood Induction
25%
Terrorist Attacks
25%
Virtual Reality Experience
25%
Negative Affect
25%
2-factorial Design
25%
Design Principles
25%
Interactive Virtual Reality
25%
Control Condition
25%
Social Sciences
Virtual Reality
100%
Railway
50%
Health Consequences
50%
Israel
50%
Counterterrorism
50%
Framing
50%
Transport
50%
Psychology
Interactivity
100%
Mood
100%
Public Health
100%
Negative Mood
42%